#include <Ogre.h>

#include "Info.h"

using namespace Ogre;

Info::Info(void)
{
}

Info::~Info(void)
{
}

void Info::logCGUSyntaxCodes() {
    // Test which syntax are allowed for shaders
    const GpuProgramManager::SyntaxCodes &syntaxCodes = GpuProgramManager::getSingleton().getSupportedSyntax();
    for (GpuProgramManager::SyntaxCodes::const_iterator iter = syntaxCodes.begin();iter != syntaxCodes.end();++iter)
    {
        LogManager::getSingleton().logMessage("supported syntax : "+(*iter));
    }
}
